Raw capture in. Shippable splat out. No COLMAP, no wait.
Nexus is the reconstruction and editing studio we're building around the VoxaVerse engine — the same engine that already produced every scene and benchmark number on this site. The engine is real and measured today; the studio around it is in the final stretch.
Works standalone.Point it at captures you already have — COLMAP, RGBD, RTAB-Map, 360° drone — and reconstruct. Nexus doesn’t require Beacon.
Put anything calibrated in. Get a training tape out.
No per-scene constants, no manual tuning — every number the ingest uses is either a physical constant or measured from the footage itself.
Calibrated rig footage with a seed point cloud — from any capture setup
Depth fusion beats photo-only reconstruction on thin geometry and reflective surfaces
Real-time mapped captures, auto-detected and normalized
Surround capture, normalized to the same internal tape format
Engineered to lead — and measured like it.
A from-scratch explicit 4D Gaussian Splatting implementation. The static T=0 case is the backbone every temporal scene builds on.
On the Panoptic Sports juggle scene, the engine reconstructs at 30.37 dB PSNR against the official held-out protocol — ahead of the published baseline (29.48 dB) on identical cameras and frames.
Full methodology →Select. Remove. Pause. Copy.
Direct manipulation of the splat field itself — with pause and copy as pro operations no browser-based editor offers.
Rect, brush, and picker selection over millions of splats
Cut artifacts and bystanders out of the scene cleanly
Freeze chosen splats in time while the rest keeps playing
Duplicate captured elements across scenes
Every open interchange format, natively.
These exports are running in the engine today — they're how the scenes on this site were produced.
| Format | Status | Consumers |
|---|---|---|
| PLY (reference 3DGS binary) | Ready in engine | Universal — every splat tool |
| SPZ (Niantic) | Ready in engine | Scaniverse, SPZ-compatible loaders |
| SOG (PlayCanvas) | Ready in engine | SuperSplat, PlayCanvas |
| OpenUSD (USDZ, Gaussian-splat schema) | Ready in engine | RealityKit, visionOS/macOS Quick Look, Omniverse |
| .nx4d (VoxaVerse 4D stream) | Ready in engine | Vortex — the only format that keeps time |
| glTF (KHR_gaussian_splatting) | Roadmap — tracking Khronos ratification | Broad 3D-engine interoperability |
The engine is live. The studio is next.
Every splat in the Live Viewer and every number on the Benchmarks page came from this pipeline. Leave your email and be first through the door.